Moff: A Lighthearted Journey
A short flying game where you play as a moth looking for their friends in a beautiful 3D environment.

In Moff: A Lighthearted Journey the player soars through the skies of their abandoned village, searching for answers from the shrines of old to push back the darkness and bring back their friends. In this short singleplayer flying adventure, play as a young moth paying respects to the old ways and undertaking trials in exchange for boons that will help them on their journey. Embrace the playfulness of youth and the reverence for traditions to become a light in the darkness for your lost friends.
Undertaken as part of the QUT Game Development Club 2024 Winter Game Jam, Moff was developed and polished further after the jam.
Roles
Team
Producer
Level Designer
Game Designer
Blake Kammermann
Joel Harman
Violet Leigh
Riordan
Responsibilities
Moff was an approximately 2-3 week (FTE) project undertaken on a casual basis with a team of 4.
As producer and designer, my primary responsibilities included:
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Organising task priorities
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Bridging communication between team members
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Collaborating on the creative vision
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Problem solving while maintaining the game's identity
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Designing the core mechanics and game flow
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Level design and asset placement
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VFX research, design, and implementation













