About Me
I have committed myself to learning the art and trade of game development. I specialise in design but have an approximate knowledge of many fields that I use to craft experiences for the player. My friendliness and decisiveness has led me into several leadership positions where I have worked with people from many disciplines and dispositions. I prefer short indie experiences with a clear player experience goal, an engaging gameplay loop, and a strong theme.
Achievements
Games
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Arque Skies
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Game Connect Asia Pacific (GCAP) Student Showcase 2018
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Quantum Marbles
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EQUS Quantum Games Competition Shortlist 2018
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Runihura: Origins
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Student Choice award 2017 by QUT and Blizzard (Custom Starcraft II map)
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Positions
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President of the QUT Game Development Club 2018
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Representative for game students at the Evocca graduation ceremony 2015
Games Experience
Solo Developer
PhD Research Development Artefact - 2020-2021
During the course of my PhD I designed and developed a videogame for the purposes of conducting my experiments. Using a combination of online assets and my own work, I made 10+ different versions of the same experience. I collected data from 600+ people online using a WebGL build that tracked how many people had experienced each version of the game.
Producer/Level Designer
Arque Skies - 2018
As one of seven people I was in charge of managing the team and communicating with external stakeholders. I also spearheaded the implementation of the level and introductory player experience.
Producer/Level Designer
It Grabbed Me From The Depths! - 2017
As part of a game jam organised by QUT Game Development Club, I led twelve other people from concept through to release assisting and directing at every level. I designed and implemented the difficulty curve for level one.
Level Designer/Game Designer
Quantum Marbles - 2017
I led the level design of the game, paper prototyping initial levels and providing feedback for iteration on all future ones before I implemented them. I prototyped the initial game and puzzle mechanics.
Game Designer/Level Designer
Runihura: Origins - 2017
On a team of four, I spearheaded the game design and mechanic implementation. Working closely with the other level designer, I designed and implemented the levels puzzles and all combat encounters. Finding creative solutions to limitations of the map editor became a necessary skill.
20+ other projects and games from game jams and university projects
2014 - 2023
Education
Doctorate of Philosophy
Queensland University of Technology (QUT)
2020 - Ongoing
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Topic: Videogame Rewards and Prosocial Behaviour
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Developed a videogame to use in videogame prosocial behaviour research
Bachelor of Information Technology (Honours)
Queensland University of Technology (QUT)
2019
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Researched the differences in Player Experience between Battle Royales and other competitive online multiplayer games
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Developed a videogame for the purpose of videogame rewards research
Bachelor of Games and Interactive Environments
Queensland University of Technology (QUT)
2016 - 2018
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6.8 GPA
Diploma of Digital and Interactive Gaming
Evocca College
2013 - 2015
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Representative for Gaming students during the graduation ceremony
Employment History
Unity Developer
ARC Centre of Excellence for the Digital Child - Brisbane, QLD
2023 - Present
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Developed programs for eye-tracking research
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Liaised with project stakeholders
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Recreated an existing app for Android
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Implemented game data capture and saving for analysis
Sessional Academic (Workshop Coordinator)
Queensland University of Technology - Brisbane, QLD
2019 - Present
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Taught into the Bachelor of Games and Interactive Environments (BGIE)
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Supervised 100+ projects from conception to completion across:
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Level Design
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Gamification / Serious Games
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Rapid Game Prototyping
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Game Design Fundamentals
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Final Year Projects
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Solo Projects
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President (Volunteer)
QUT Game Development Club - Brisbane, QLD
2018 (1 year)
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Planned and organised weekly events for 1000+ member community
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Exhibited at TSXPO and QUT Open Day
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Built rapport with club members and QUT staff
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Supported game development activities and studios around Brisbane
Game Developer
Massive Attain - Brisbane, QLD
2017-2018 (3 months)
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Designed and implemented game experiences to a brief
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Worked effectively as part of a small team
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Largely autonomous
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Exceeded expectations within given time frames
QA 3-day Internship
Bondi Labs - Brisbane, QLD
2017 (3 Days)
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Quickly learned and adapted to QA pipelines
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Performed QA across multiple platforms (Windows, Android, iOS)
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Effortlessly integrated into an established team
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Extreme attention to detail
Level Design for Sound Contract x 2
Queensland University of Technology - Brisbane, QLD
2017 and 2018 (1 month and 1 month)
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Designed, whiteboxed, and implemented Unity scenes that contained opportunities for a rich soundscape
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Communicated with stakeholders to define project goals and deadlines
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Effectively managed my time to meet deadlines
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Used line of sight and texture blending to transition between multiple environments within the same scene
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Environments included: Beach, Industrial, Forest, Indoor, Volcanic, and Mountainous
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Exceptional work that led to repeat business one year later
Notetaker
Queensland University of Technology - Brisbane, QLD
2017 (3 months)
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Time management to balance study and work
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Kept focus for long periods
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Attention to detail
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Improved my written communication skills
Summary
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Level design
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Player experience design
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QA
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Playtesting
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Version control
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C# programming
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Production
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Excellent communication
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Quick learner
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Dedicated
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Autonomous
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Decisive
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Adaptable

C#

Unity

Git

SourceTree

Photoshop
Blender
