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About Me

I have committed myself to learning the art and trade of game development. I specialise in design but have an approximate knowledge of many fields that I use to craft experiences for the player. My friendliness and decisiveness has led me into several leadership positions where I have worked with people from many disciplines and dispositions. I prefer short indie experiences with a clear player experience goal, an engaging gameplay loop, and a strong theme.

Achievements

Games

  • Arque Skies

    • Game Connect Asia Pacific (GCAP) Student Showcase 2018

  • Quantum Marbles

    • EQUS Quantum Games Competition Shortlist 2018

  • Runihura: Origins

    • Student Choice award 2017 by QUT and Blizzard (Custom Starcraft II map)

Positions

  • President of the QUT Game Development Club 2018

  • Representative for game students at the Evocca graduation ceremony 2015

Games Experience

Solo Developer

PhD Research Development Artefact - 2020-2021

During the course of my PhD I designed and developed a videogame for the purposes of conducting my experiments. Using a combination of online assets and my own work, I made 10+ different versions of the same experience. I collected data from 600+ people online using a WebGL build that tracked how many people had experienced each version of the game.

 

Producer/Level Designer

Arque Skies - 2018

As one of seven people I was in charge of managing the team and communicating with external stakeholders. I also spearheaded the implementation of the level and introductory player experience.

Producer/Level Designer

It Grabbed Me From The Depths! - 2017

As part of a game jam organised by QUT Game Development Club, I led twelve other people from concept through to release assisting and directing at every level. I designed and implemented the difficulty curve for level one.

Level Designer/Game Designer

Quantum Marbles - 2017

I led the level design of the game, paper prototyping initial levels and providing feedback for iteration on all future ones before I implemented them. I prototyped the initial game and puzzle mechanics.

Game Designer/Level Designer

Runihura: Origins - 2017

On a team of four, I spearheaded the game design and mechanic implementation. Working closely with the other level designer, I designed and implemented the levels puzzles and all combat encounters. Finding creative solutions to limitations of the map editor became a necessary skill.

20+ other projects and games from game jams and university projects

2014 - 2023

Education

Doctorate of Philosophy 

Queensland University of Technology (QUT)                       

2020 - Ongoing

  • Topic: Videogame Rewards and Prosocial Behaviour

  • Developed a videogame to use in videogame prosocial behaviour research

Bachelor of Information Technology (Honours)

Queensland University of Technology (QUT)                       

2019

  • Researched the differences in Player Experience between Battle Royales and other competitive online multiplayer games

  • Developed a videogame for the purpose of videogame rewards research

Bachelor of Games and Interactive Environments

Queensland University of Technology (QUT)                       

2016 - 2018

  • 6.8 GPA

Diploma of Digital and Interactive Gaming

Evocca College

2013 - 2015

  • Representative for Gaming students during the graduation ceremony

Employment History

Unity Developer

ARC Centre of Excellence for the Digital Child - Brisbane, QLD

2023 - Present

  • Developed programs for eye-tracking research

  • Liaised with project stakeholders

  • Recreated an existing app for Android

  • Implemented game data capture and saving for analysis

Sessional Academic (Workshop Coordinator)

Queensland University of Technology - Brisbane, QLD

2019 - Present

  • Taught into the Bachelor of Games and Interactive Environments (BGIE)

  • Supervised 100+ projects from conception to completion across:

    • Level Design​

    • Gamification / Serious Games

    • Rapid Game Prototyping

    • Game Design Fundamentals

    • Final Year Projects

    • Solo Projects

President (Volunteer)

QUT Game Development Club - Brisbane, QLD

2018 (1 year)

  • Planned and organised weekly events for 1000+ member community

  • Exhibited at TSXPO and QUT Open Day

  • Built rapport with club members and QUT staff

  • Supported game development activities and studios around Brisbane

Game Developer

Massive Attain - Brisbane, QLD

2017-2018 (3 months)

  • Designed and implemented game experiences to a brief

  • Worked effectively as part of a small team

  • Largely autonomous

  • Exceeded expectations within given time frames

QA 3-day Internship

Bondi Labs - Brisbane, QLD

2017 (3 Days)

  • Quickly learned and adapted to QA pipelines

  • Performed QA across multiple platforms (Windows, Android, iOS)

  • Effortlessly integrated into an established team

  • Extreme attention to detail

Level Design for Sound Contract x 2

Queensland University of Technology - Brisbane, QLD

2017 and 2018 (1 month and 1 month)

  • Designed, whiteboxed, and implemented Unity scenes that contained opportunities for a rich soundscape

  • Communicated with stakeholders to define project goals and deadlines

  • Effectively managed my time to meet deadlines

  • Used line of sight and texture blending to transition between multiple environments within the same scene

    • Environments included: Beach, Industrial, Forest, Indoor, Volcanic, and Mountainous

  • Exceptional work that led to repeat business one year later

Notetaker

Queensland University of Technology - Brisbane, QLD

2017 (3 months)

  • Time management to balance study and work

  • Kept focus for long periods

  • Attention to detail

  • Improved my written communication skills

Summary

  • Level design

  • Player experience design

  • QA

  • Playtesting

  • Version control

  • C# programming

  • Production

 

  • Excellent communication

  • Quick learner

  • Dedicated

  • Autonomous

  • Decisive

  • Adaptable

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C#

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Unity

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Git

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SourceTree

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Photoshop

Blender

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©2024 by Blake Kammermann

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