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It Grabbed Me From The Depths!

Casual mobile game with swipe mechanics and a level progression system

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It Grabbed Me From The Depths! was made as part of a game jam organised by QUT Game Development Club. Play as a horrific deep-dwelling beast, defending your treasure from an onslaught of treasure-seeking divers from the surface. Through a combination of flicks and presses, you’ll crush and explode the invading hairless monkey thieves before they have the chance to return to shore with your invaluable riches. Pathetic mortals! They are as covetous as they are ignorant…and do not have tentacles.

Roles

Producer

Game Designer

Level Designer

Responsibilities

This was undertaken as a part of a thirteen person team.

As a Producer, my primary responsibilities included:

  • Creating and maintaining a game backlog

  • Task prioritization and distribution

  • Enabling communication between artists, designers, and programmers

  • Identifying and resolving bottlenecks in production

 

My other responsibilities included:

  • Game concept development

  • Creating difficulty curves for levels

  • Setting up level templates for other designers to work from

©2024 by Blake Kammermann

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