Responsibilities
For group jams I take on a producer and designer role, organising tasks, and bringing the team together to brainstorm and refine the idea. During the jams, I help the team make decisive design decisions that keep the essence of the game idea intact. I assist with programming tasks that allow the dedicated programmers to prioritise and focus on key game features. This often falls within the scope of my level design duties where I focus on how to best craft the environment and pacing to deliver the intended player experience.
Roles
Producer
Game Designer
Level Designer
Programmer
Game Jams
Global Game Jam 2024 - Freedom of Theatre
(Made in ~8 hours while hosting the Brisbane jam site)
In this jaunty medieval theatre production you take on the role of set designer and director. In this click and drag freeform play, put together a scene from the available props and act out the story with the actors waiting in the wings for your direction.
Global Game Jam 2023 - Synthfarm Nightmare
(Made in ~4 hours while hosting the Brisbane jam site)
In this endless shooter you need to defend your farm from the incoming spaceships while vibing to the synthwave beats.
Global Game Jam 2022 - Two Sides of the Same Story
(First Unreal Engine game)
During your investigation of the raided community garden, get dragged into an escalating conflict between two little old lady neighbours as you desperately attempt to ask them about what you actually care about.